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Last Exit

Bluff your way through a cyberpunk border inspection driven by Jev.

What Jev decides

What the player claimed and which guard action to take next.

Last Exit lets players tell a cover story while Jev interprets claims and selects the inspector’s next action within game rules.

CHOICENOUL
Jev role
Interpret a player reply and choose the inspector’s next allowed action.
Input
The conversation, visible paperwork, and evidence already discovered by the guard.
Output
Typed observations and an allowed guard-action choice.
Decision frequency
Twice per player reply: observation then action selection.
Fallback
Game code enforces physical controls and deterministic consequences.
Author reported · Source reviewed

How it works

Input
The conversation, visible paperwork, and evidence already discovered by the guard.
Jev
CHOICE + NOUL
Output
Typed observations and an allowed guard-action choice.

Overview

Each player reply triggers typed Jev observations and an action choice for the border guard. Dialogue is authored, while scans, searches, documents, bribes, and the seven-turn limit are governed by game code. The repository publishes scripted evaluation receipts; its local timings and outcomes are not a general model benchmark.

Language
JavaScript
License
MIT
Author
0x963D
Sources checked Sep 24, 2026

Sources

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