JevPilot
Drive a Three.js car through Jev-selected paths and speeds.
What Jev decides
Which sampled steering and speed combination to take.
JevPilot offers sampled steering and speed combinations to Jev inside a playable 3D driving simulator.
- Jev role
- Choose a driving path and speed from eligible candidates.
- Input
- Road boundaries, nearby traffic, signals, destination guidance, and candidate paths.
- Output
- A selected driving candidate and its choice probabilities.
- Decision frequency
- Up to four requests per second near turns or traffic, less often on clear roads.
- Fallback
- Geometry and collision braking remain in local code.
How it works
Overview
The simulator supplies compact road, traffic, signal, and destination data while local code handles geometry and control calculations. Jev selects among sampled driving paths and speeds; a local safety brake handles predicted collision risk. The hosted endpoint requires login, while local development uses the user’s own TypeSafe key.
- Language
- JavaScript
- Author
- standardagents
Sources
Related projects
Jev Autopilot
A Jev autopilot flies a simulated drone across a generated Three.js city and lands on a target pad.
What Jev decides
Throttle, yaw, pitch, roll, whether to commit to landing, and whether to cut the motors.
VECTOR / vector-atc
Steer synthetic aircraft through bounded Jev choices in an ATC simulation.
What Jev decides
Route, altitude, airspeed, vertical rate, and runway clearance choices.
TypeSafe Mario
Jev plays Super Mario Bros. from structured emulator telemetry rather than screenshots.
What Jev decides
The next controller action, whether jumping is useful now, and the immediate danger level.