Back
gamesagentsOpen source

Jev Pong

Play Pong against model decisions and watch latency change the game.

What Jev decides

Which paddle movement to make from the current game state.

Jev Pong advances the ball one step per model decision, comparing Jev with chat models in a live Ably-powered game.

CHOICE
Jev role
Choose the model-controlled paddle action.
Input
The current ball, paddle, and game state.
Output
A bounded paddle-action choice.
Decision frequency
Once per ball movement step.
Fallback
The game waits for the model answer before advancing the ball.
Author reported · Source reviewed

How it works

Input
The current ball, paddle, and game state.
Jev
CHOICE
Output
A bounded paddle-action choice.

Overview

A human controls one paddle while a model chooses the other player’s move. The ball advances only after each model answer, making decision time visible in play. Jev and the comparison models receive the same bounded question; the author presents this as a latency demonstration rather than an intelligence benchmark.

Language
TypeScript
License
Apache-2.0
Author
ably-labs
Sources checked Sep 24, 2026

Sources

Related projects